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![]() From a product (non-model) standpoint, our top two priorities at the moment are Video I/O issues and then audio issues. If you have any questions about these, let me know. Projects, separate Render Queue application, and Preset Manager.Better audio support (correctly copy with supported codecs / input formats, issues with audio and framerate conversion).Multiple video I/O fixes (frame skipping, frame cut-off on MKV, 4:2:0 chroma fix on interlaced source, plus others) and codec / output additions (MKV output, different ProRes options).FPS conversion model OR Artemis / Dione model updates.Overhauled model selection (more flexible for advanced users, easier to use for new users).Here’s a rough outline of our current gameplan (subject to change and not comprehensive, of course): Fixed a typo in the “Continue Processing” dialog.“Don’t Show Again” checkbox should work correctly in the System Compatibility dialog.Grain textbox input should work in 0.1 values.Grain settings should stick when loading auto-save, and apply correctly to “Save Default”.Window resizing should now be much faster.Preview panel now remembers what portion of the video you were panned to between each video.“Reset default settings” has been added to the Process menu on Windows and Mac.Zoom Original has been removed, to reduce confusion in the previewing experience.Preferences dialog now shows a confirmation icon when a setting has been updated.Compression Factor has been added to the CLI.MOV selection has been added to the CLI.Dione interlaced mode has been added to the CLI.Grain settings, Dione interlaced mode, MOV selection, and MP4 Compression Factor have all been added to the command-line interface.Removed the “Are you sure?” quit dialog.Redesigned video thumbnails to make the selection box and clear button more visible.Controls panel has been cleaned up and made more consistent as to not appear as cluttered.Preview panel now bounds the preview video correctly within it’s borders.Added ability to change the video playback toolbar’s docked position to above or below the preview panel.Added ability to change the preview panel’s background color, chooseable from Preferences.Added ability to change the number of previewed frames in Preferences. ![]() Continuous scrolling, with ability to input a specific zoom amount.When opening videos, only the first one is selected to prevent accidental editing of added videos.More preview modes: Choose between single view, split view, and side-by-side view. ![]() Playback toolbar has been overhauled to be more flexible, fully functional, and easy to use.These models address the oversharpening problem with previous versions, and should introduce less haze than previous versions. Two new Dione models: Dione Dehalo and Strong Dehalo v1.Dione TV/TD should not produce the hazy look found in v2, and has a similar look to v1 with quality improvements. ![]()
Tower.* Assault Mode - manage strong defenses and send bloons directly against your opponent * Defense Mode - build up your income and outlast your challenger with your superior defenses * Battle Arenas - Put your medallions on the line in a high stakes Assault game. From the creators of best-selling Bloons TD 5, this all new Battles game is specially designed for multiplayer combat, featuring over 50 custom head-to-head tracks, incredible towers and upgrades, all-new range of powers, and the ability to control bloons directly and send them charging past your opponent's defenses.Check out these awesome features:* Head-to-head two player Bloons TD * Over 50 custom Battles tracks * 22 awesome monkey towers, each with 8 powerful upgrades, including the never before seen C.O.B.R.A. Play the top-rated tower defense franchise in this free head-to-head strategy game.It's monkey vs monkey for the first time ever - go head to head with other players in a Bloon-popping battle for victory. 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Game looks kinda boring but when you give it a try you will see how awesome it is. ![]() Bloons TD Battles is not famous for its graphics, its famous names or any other factors but its famous for its gameplay its addictiveness to beat the real time opponents. each battle rewards you money which you can purchase packs from the store. different balloons can be used for different purposes like red,yellow, black they can be used for in-game money. and you have to send balloons for enemies too so they will be defending them as well. 2D Style Cartoony game with awesome features, enemy will be sending balloons towards you and you have to defend your self using weapons, upgrade them and choose wisely what weapons and when particular weapon will work best. Bloons TD Battles is an addictive tower defending game where you have to play against real opponent in real time battles. After a big hit of Bloons TD MOD games they brought new PVP Multiplayer game. 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For example (this is just for the gearheads out there), the Skyline GT-R V-Spec II (R34) in SRS actually features Nissan's Super HICAS four-wheel steering system and the ATTESA PRO Electronic Torque Split with Active Limited Slip Differential. Our physics system is modeled so realistically that it can even tell you what the friction on the clutch plate is at any given moment-and it's something that we actually let you control! SRS is the first console racing game to give those who wish to use it an analog clutch! We even model traction on a wheel-by-wheel basis, based on each tire's contact patch, and take into account weight transfer, drive train, and real vehicle-specific driver-assist systems. You won't see a stock Celica pull a Skyline GT-R off the line in SRS.ever. The differences are inherent to our physics model. If you're sick of games where the cars all feel the same, suffer no more. The cars drive like the real cars and feel different from one model to the next. It's been a tough balancing act, but we've managed to bring out the personalities of each of the individual cars in the game. Our cars drive incredibly realistically, while still being accessible to the guy who wants to just stab the pedal and go. To keep pace with the graphics, our physics model had to be the best too. SRS has more than 790 billion combinations! For those doing the math, other games are claiming something to the tune of 80 billion possible combinations of cars and upgrades. Street racing fans will have more choices than ever before to create cars they can be proud of. There are also rare JDM versions included as well. The game will have around 50 licensed, fully upgradable cars that will take damage, and that damage will affect performance. In fact, you can actually read "Brembo" off the Skyline's brake calipers, and the V-Spec II has the Naca Duct cut into the hood! We've got brake glow, wheel blur, bump mapping on the roads, depth-of-field blur, reflection mapping, specular effects, reflective road surfaces, speed effects, dynamic cameras, particle systems, a high-res rearview mirror, and car models so accurate that they'll make your eyes bleed. Our lighting really feels like night, with dynamic shadows that react to street lamps as you fly by. In many racing games, the developers have had to choose one or the other (graphics or frame rate). And having stellar graphics was also a mandate. Running at less than 60 just wasn't acceptable for us. If you're a fan of racing games, you know how important a fast, solid frame rate is. First off, SRS runs at a solid 60 frames per second. We've gone all out and have totally revamped the technology to ensure top-notch visuals that just spank anything you'll see in the street racing genre. ![]() GS: What's changed about the game since we saw it last? ![]() Namco has a reputation for quality, and we haven't settled for anything less than the best street racing game on the market. With this last year, we have built it into a game that is vastly superior to the older version in every way. GS: Has the change of publishers affected development at all? We're constantly amazed with the team's passion in making SRS the fastest, most expansive, and most authentic Street Racing game to ever hit consoles. Robert Zalot: Development is going very well. The SRS team has made the golden number-60 frames per second-which is a priority during development. GameSpot: How has development been going? In anticipation of the game's release, we fired off a few questions to Namco Hometek producer Robert Zalot about the progress that's been made on the game in the last few months. Street Racing Syndicate has been a long time in coming, but the underground racing simulation is finally speeding down the home stretch. ![]() Marks and Spencer has been selling whole mangoes for 20 years, but Britain’s relationship with the fruit is as old as its relationship with India. The alphonso mango season lasts around six to eight weeks in India and is celebrated as a festival (LEON NEAL/AFP/Getty Images) Reportedly around 16 million a year, worth £6m, come here from Brazil, Ecuador, Thailand, South Africa, Spain and other countries. The alphonso season is special, but India loves its mangoes so much it doesn’t let many of them escape overseas, so we import different mangoes from many countries. Most go to Indian shopkeepers around the country, and supply is irregular and quality variable, which adds to the desirability of the best specimens. You’re unlikely to find alphonso mangoes in a supermarket, unless they’re in an ice cream. “Known as the ‘king of mangoes’, the alphonso provides a sweet, soothing flavour to follow spicy food, and the perfect palate-cleanser to round off a dinner,” Mohan says. Put all of the ingredients together and whisk until it reaches a thick drinking consistency.ĭesserts include a mango and cardamom tart and a mango cheesecake, as well as mango cocktails and a mango and ginger lassi. “A mango lassi is probably the easiest way to use the alphonso mango,” says Jamavar’s Surender Mohan, “and is a really simple and refreshing drink to make at home.” A smooth and creamy mango lassi as served at London restaurant Jamavar Murg malligai, a buttermilk fried chicken dish from Tamil Nadu, comes with a raw mango pachadi, a thick hung curd from southern India, flavoured with ginger and raw mango. Chandni chowk ki aloo tikki is a pan-seared potato patty served with yoghurt, white radish, tamarind chutney and a raw mango mint chutney – with the raw mango adding some sourness to the dish. They are only available at their best when they’re in season, which makes them even more special.” Jamavar Culinary Director Surender Mohan A festival of fruitĬhef and culinary director Surender Mohan has designed some special mango dishes for the month-long festivities. “There are many different types of mangoes in India, but alphonso mangoes are known to be the best in quality due to their sweetness and richness of flavour. They’re seen as a sign of love and respect and during the season, are often sent as gifts to friends and family,” explains Samyukta Nair, Jamavar’s co-founder. “Alphonso mangoes are a national obsession in India at this time of year. Jamavar, a Michelin-starred Indian restaurant in London, will treat alphonso mangoes with the same respect they receive in India this month, and is offering a special menu throughout May.Ī mango cheesecake made with malai, an Indian milk delicacy, as served at London restaurant Jamavar In India the season, which might run for six or eight weeks, is considered a festival, and people buy, eat and cook as many as they can, while trading intelligence daily on price and availability. Serious Eats recommends peeling with a very sharp Y-shaped peeler and then slicing the fruit lengthways around the seed.Ībel & Cole recommends the popular hedgehog method, and makes it look very easy. ![]() The best way to cut a mango is vertically, about a quarter inch from the centre on each side of the the fruit. In India, there are 283 varieties of mangoes, of which 30 are well known, but primarily people tend to use alphonso and payri. While the standard Kent and Keitt varieties come from many countries, the speciality fruits vary each year year and are more fragrant. M&S sells what it terms ‘standard’ and ‘speciality’ mangoes. We only eat a few varieties of mango in the UK. ![]() Not every page view results in a FID entry. First Input Delay Measurements Don’t Always Occur While the measurement itself is straightforward, FID measurements have several quirks that you should be aware of. The buffered: true option returns the entry even if it occurred before the PerformanceObserver was configured. Retrieving the First Input Delay using the Event Timing API Var fid = fidEntry.processingStart - fidEntry.startTime Ĭonsole.log("First Input Delay: " + fid) We can test the API’s behavior with a little code: NOTE: As a draft standard, there are occasionally changes to how FID is determined. It is currently supported in Blink-based browsers, such as Chrome, Edge, and Opera. The Event Timing API exposes first input delay measurements through JavaScript. Measuring First Input Delay With The Event Timing API JS frameworks like React and Angular are often culprits when coding mistakes cause excessive re-rendering. Any poorly optimized code can cause this issue. User inputs are blocked until the task finishes and the main thread is free to handle the input. Any long running task in JavaScript runs on the main thread. Long FID times occur even after all JavaScript has been loaded. Large bundles are often caused by excessive third party dependencies or the inclusion of code that is not needed by the current page. Inputs are delayed because they must wait for the page to load all referenced JavaScript. Large JavaScript bundles can take a long time for the browser to parse and evaluate. Both initial payload and ongoing execution can be culprits. Heavy JavaScript is the main cause of long first input delays. Slow JavaScript evaluation delays the user's first click (yellow).įirst Input Delay will be different for every application, but Google has provided basic guidance on acceptable FID times: First Input Delay threshold recommendations from Google. The page has some slow JavaScript which blocks the browser’s main thread on page load: First Input Delay Example. In this example, the FID is captured and shown in the console. ![]() It and other Core Web Vital metrics impact SEO because Google will soon consider them when ranking search results. FID measures this unresponsive time, but does not include the time taken in the event handlers themselves.įirst Input Delay isn’t just an important measure of user experience. The page appears unresponsive when the user interacts with a busy browser by either clicking or typing. ![]() First Input Delayĭelays to the first user input are caused when the browser is busy downloading assets, parsing scripts, or executing blocking operations. New measurements like First Input Delay are increasingly important as JavaScript and SPA’s do more work on the client side. It’s one of several Core Web Vital metrics that measure how real users perceive the performance of modern web applications. First Input Delay (FID) measures how long the browser took to respond to the first user input event. ![]() While the game does seem like more edgy story about street gangs at first, it doesn’t take long for Kyle to find out about the existence of the Glow – a drug turning people into zombies. While Yakuza still had a ton of personality despite a pretty bad English script and voice acting of supporting characters, Streetwise does everything wrong as an entry of its own franchise. Unfortunately, their take on the Final Fight franchise was worse than bad, which ended in Capcom closing the studio and never touching this franchise ever again. And don’t get me wrong, these guys did a good job on Maximo games, which were basically a Spin-Off of Ghosts & Goblins, with more accessible difficulty and solid gameplay. It honestly feels like Capcom decided to make their own free roaming Beat ’em Up, recalled their forgotten franchise and handed the project over to Studio 8. The first Yakuza got released in 2005, on December 8. Streetwise came out in 2006, on February 26. What does it remind you of? I don’t know… How about Yakuza? And believe me, it definitely infulenced this game. After winning the side quest, you get the money you can buy new skills and items for. All of these missions involve you going to the designated place and beat someone up. The other thing you’ll notice is that the game has side activities, like looking for younger brother of some random prostitute you’ve ran into in front of the brothel. Situated behind your back, it makes the arrows pointing where should you go next very hard to see and it often obstructs your view indoors. ![]() As you roam the streets, you’ll notice that the camera is completely atrocious. The cars look worse than in the first Driver game on PSX, bearing striking resemblance to overgrown cardboard boxes covered in low quality textures. The first thing you’ll notice while playing is not only horrible looking character models, but even worse looking environments. To say that this game looks like crap is an understatement. And squash some overgrown rats, of course. It all changes when one day Cody gets kidnapped and it’s up to Kyle to find him. Because Cody seemingly got bored years after no game to star in, he and his brother participate in illegal street fights. The game introduces a new protagonist – Kyle, a brother of Cody and former Marine. And if you thought of all of those edgy reboots and sequels, you’ve nailed it on the head – Streetwise is an edgy sequel to the rather lighthearted button masher you were most likely growing up with. Despite the negative reception of the first scene of the game, they haven’t changed dialogues for any better during the initial release and the game sounds as bad as Prototype 2 in this regard, if not worse, given that we’re talking about a somewhat legendary franchise. To Capcom’s credit, they did tone down the swearing in the final version of the game. Needless to say, it was a double KO for both the franchise and the studio which made the new entry. And so, Final Fight disappeared for six more years, only to return in 2006 on PS2, developed by Capcom Production Studio 8. It was a poorly made fighting game, which failed to get a positive feedback from fans. In 1999, a fighting game called Final Fight Revenge got released on arcades in Japan, with Sega Saturn port being made a year after. It was the last game of the franchise being a side scrolling Beat ’em Up. In 1993, an NES remake made in Super Deformed graphical style called Mighty Final Fight was made. Later on, the franchise became connected to Street Fighter, with Cody, Guy and other characters being added to the roster. They introduced new characters and enemies, but were still simple enough in their mechanics. The game met with a positive reception and two sequels were made. It was a simple side scrolling Beat ’em Up where the protagonists fought against the evil street gang, Mad Gear. Released in 1989 on SNES, it was a simple story of goodhearted street fighter Cody, his ninjutsu-practicing friend Guy and a former pro wrestler, currently a mayor, Haggar. Here’s a brief summary for people who never played any Final Fight game. Why Streetwise marked the death of Final Fight franchise despite adding free roaming in 3D environment? I’ll try to explain it below. However, being a franchise made by Capcom means that after few years something starts to break. It was the very first Beat ’em Up I’ve ever played in my life and it surpasses Double Dragon and Streets of Rage in my book to this day. ![]() Reply to suggestions made as frequently as possible - do not abandon your post!ĭo not copy and paste AI-generated answers. Posts submitted but not commented on after 60 minutes will be removed. Use this comment to add anything else you need to. The poster must comment on their post to make it visible in the subreddit, and to acknowledge the subreddit rules. ![]() You can reward people once the post is solved if you wish.Ĭomment on your post for it to be approved. if you are looking for a regional TV show.ĭo not offer rewards in the post as an attempt to publicise your post. Include your home country if relevant, i.e. Use a date range if you need to - nobody knows when you were a kid. Movie about a kid who befriends an alien. You can only ask one question per post, and your post title must start with - i.e. Please note that horror films (simulated gore) are ok, provided they have a NSFW tag. This includes any streams for movies or sports or anything of that nature. No TOMT posts looking for Warez or requests for anything illegal. This rule will generally be handled on a case by case basis. Actors/actresses and historical figures who are not common knowledge within the public domain are off limits. If there is a similar song to the one you are looking for, provide a link to that. This applies even if the singer doo-doo-doo’s the melody in the song. Describing musical notes as text without including a vocaroo or other playable link will get your post removed - this includes “do doo dooo” or other attempts at written music notation, including Solfège. Make it easy for people to help you by recording a vocaroo or providing an online synthesiser recording of your music. Wait one week before reposting a question (Please link to your old posts to rule out previous suggestions) People are interested in what has been asked for, what has been suggested, and want to see what has been found. When what you’re looking for is found, reply Solved! in reply to the first (oldest) comment that gave you the answer.ĭo not delete your answer after it has been acknowledged. Reply “Solved!” to the first correct answer If you have replied with the same thing as someone else did earlier, you should delete your comment.Ĥ. The OP does not need to be overwhelmed with multiple suggestions of the same thing. Do not repeat something already suggested. Do not use URL shorteners, Tumblr, or partner links, these are all automatically removed.ģ. Include a description of what you are linking to in case the link breaks. No arbitrary link titles (How to answer including a link) ![]() Be civil and respectful to each other.Īct in good faith on this subreddit, posts and answers. You can also modify the search by adding keywords to the search bar.īEFORE POSTING HERE, PLEASE READ THIS GUIDE on how to find what you need using regular means! Subreddit Rulesġ. NOTE: To mark your submissions solved reply "Solved!" to the oldest comment with the answer. New to reddit? Check out this tutorial on how to post successfully to this sub. Read the rules and suggestions for tips on how to get the most out of TOMT. Submit a Question Submit NSFW Join TOMT Discord for live discussion Please read the FAQ before posting!Ĭan't remember the name of that movie you saw when you were a kid? Or the name of that video game you had for Game Gear? This is the place to get help. Reply Solved! to the comment that answers your post. Learn more about same-origin policies (opens in a new tab) ().Īpps that operate in the iFrame get strong preference during App Marketplace (opens in a new tab) consideration however, we sometimes make exceptions for apps that need to interact with other services. If your app requires this, open a new tab for actions that cannot occur in an iFrame 1. Support browser same-origin policies: Same-origin policities restrict apps running within iFrames from performing certain activities, such as interacting with other services.If any resources are served over HTTP, the user's browser will display a mixed content error and refuse to render your app's UI in the control panel iFrame. Your app must also be served over HTTPS, including any remote resources referenced (such as CSS, JS, and image files). Serve app resources over HTTPS: BigCommerce's control panel is served over HTTPS.To load inside the control panel iFrame, your app must do the following: The iFrame approach requires special attention from app developers. To meet App Marketplace (opens in a new tab) requirements, your app should perform all functions inside the iFrame. There are even site builders designed for specific uses, such as e-commerce. BigCommerce achieves this by rendering your app's UI in an iFrame. Thanks to website builders, it’s easier than ever to create your own website without having any coding knowledge. Simply drag and drop to upload your logo, choose fonts and color schemes, edit form fields and checklist items, and more all without any coding. Single-click apps benefit from a high level of integration with the BigCommerce control panel. Use Jotform’s advanced form builder to add your company branding and match your BigCommerce store. BigDesign Figma UI Kit (opens in a new tab).Design kitsĭo you design with Figma? If so, check out our design kit: Learn more about the channels app (opens in a new tab). You can install it on your store here (opens in a new tab) () to view the components. We've built a channels app that serves as a reference implementation for BigDesign React Components. Go to the BigDesign Developer Playground (opens in a new tab). ![]() Each component has props that you can pass to the components for further configuration. The BigDesign Playground demonstrates the visual style and behavior of each BigDesign component. The BigCommerce team has developed a collection of tools to help you design your app's UI. For additional installation and usage instructions, see the bigcommerce/big-design (opens in a new tab) repo on GitHub. |