To some degree, that's because Outer Worlds, like its Fallout inspirations, has always been a serviceable combat game, not a precise one. Advertisementīut you'll still enjoy 30fps gameplay on the regular, and the exceptions are tolerable enough, even during frenetic combat. ![]() The latter is a particularly confusing case, and it may point to Unreal Engine 4 loading a new interior chunk of geometry while also juggling objects on the other sides of walls in system RAM. The apparent frame rate chugs as low as 20fps for unpredictable reasons: turning your gaze toward an open field, rotating your view at a high speed (which emphasizes the Switch port's unbecoming motion blur system), or even walking into a new, tiny room. Like the other console versions, Outer Worlds on Switch has a 30-frames-per-second cap, but unlike more powerful consoles, Switch can't lock to that frame rate at all times. ![]() Then you'll reach a town full of chatty NPCs, and if you decide to take Obsidian Entertainment up on the devs' promise of playing however you like and attack the townspeople, the locals will react by running around and fighting back. You'll see a ship's wreckage in the distance, run a ways to reach it, and find it littered with loot, dead bodies, and dangerous monsters. And right from the jump, the game remains the same mechanically. You'll eventually hop from one planet to the next, each with giant fields to traverse, monsters to fight, and citizen-filled towns to contend with. The opening planet is a good test of the larger game's sales pitch. In good news, the entire game appears to have been ported with zero cuts to content or apparent changes to level layouts. The version that didn’t touch fuzzy and get dizzy is on the PlayStation 4, the PC, and the Xbox One.This weapon has been upgraded with an "electric field" effect, and the resulting particle effects may affect the game's frame rate. This version of The Outer Worlds is currently available on the Nintendo Switch. Does that make it worthwhile? Well, it depends on how you feel about that first paragraph. It’s a far cry from Borderlands 2’s unplayable PS Vita port, and as I’ve seen in the homebrew chatterspace, there’s room for possible optimization from the developer. The whole game is here, and it works, and I’m having fun playing it. Instead, this is a mediocre port that is still impressive when viewed from a certain angle. As a longtime handheld gamer, I’m used to fuzzy visuals and dipping frame rates, and either bad ports or no ports at all. Anyone who is invested in video game fidelity will be disgusted with me right now, possibly as a whole human being. I’m well aware how much I’m dancing around apologia territory. Once again I want to stress that The Outer Worlds on Nintendo Switch stops just short of being a disaster. Meanwhile, I’m 40 hours into Dragon Quest XI Sand still plugging away. It’s too demanding and I have too much going on upstairs for that. Nothing against the game really, I just can’t comfortably sit and play a big ol’ RPG on a TV screen. I didn’t stick with it though, and I’ll direct the class back to the first paragraph for why. But it’s also more streamlined and focused than those Fallout sequels, in that it’s much smaller in scale and has less fluff for fluff’s sake. It’s basically a modern Fallout game without all the baggage and intellectual dishonesty from the Bethesda Softworks series, and the more subdued ambition and writing chops of the New Vegasfolks. I played The Outer Worlds a bit when it first came out on my Xbox One X, because I was fascinated by its presence. It’s like, slightly curled, like more of a bend really. So, long story short (it isn’t actually long), now I’m playing the new The Outer Worlds Switch port, and my personal monkey’s paw has curled a finger. I even played my 3DS more when I had the OG Switch, because that slab of plastic was a bit too chunky for my insular comforts. ![]() I just prefer playing games on handhelds it isn’t more complicated than that. I don’t jump into corporate Twitter feeds or comment spaces under articles and yell about it, but that doesn’t mean I don’t want to! I don’t publicly whine when I game I’m interested in doesn’t drop on Switch, but I do pester Jenni at every playtest opportunity. After I got a Switch Lite, I became a lowkey port-begger.
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